Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D Front Cover
4 Reviews
275 pages

Book Description

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and involved in the physics for 2D video . Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of game physics from scratch, without libraries or outside help. It examines the foundation of game physics and illustrates how it is applied in practice through examples. The second half of the book shows you how to use Box2D, a popular 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Table of Contents

Chapter 1. Read Me First
Part I. Introduction to Game Physics
Chapter 2. Mathematics for Game Physics
Chapter 3. A Rigid Body Physics Game
Chapter 4. A Soft Body Physics Toy
Part II. Game Physics with Box2D
Chapter 5. Getting Started
Chapter 6. A Tale of Three Modules
Chapter 7. The Cannon Game
Chapter 8. The Collision Module
Part III. Appendices
Appendix A. For Math Geeks Only
Appendix B. The Blacke Arte of Program Debugging
Appendix C. There Are, in Fact, Dumb Questions
Appendix D. Bullet Physics

Book Details

  • Title: Introduction to Game Physics with Box2D
  • Author:
  • Length: 275 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2017-07-27
  • ISBN-10: 113842806X
  • ISBN-13: 9781138428065
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