Essential C# Skills--Made Easy!
This book gives a good start and Complete introduction for C# Programming for Beginner’s. While reading this book it is fun and easy to read it. This book is best suitable for first time C# readers, Covers all fast track topics of C# for all Computer Science students and Professionals.
This book is targeted toward those who have little or no programming experience or who might be picking up C# as a second language. The book has been structured and written with a purpose: to get you productive as quickly as possible. I’ve used my experiences in writing applications with C# and teaching C# to create a book that I hope cuts through the fluff and teaches you what you need to know. All too often, authors fall into the trap of focusing on the technology rather than on the practical application of the technology. I’ve worked hard to keep this book focused on teaching you practical skills that you can apply immediately toward a development project.
This book is divided into ten Chapters, each of which focuses on a different aspect of developing applications with C#. These parts generally follow the flow of tasks you’ll perform as you begin creating your own programs with C#. I recommend that you read them in the order in which they appear.
C# programming and Other Objects of programming takes a gentle approach to the software development course, This book’s every text gives students a firm grasp of key concepts and allows those experienced in another language to adjust easily. Flexible by design,. Finally, this book is a solid foundation in building and using function members is also provided.
Using C#, this book develops the concepts and theory of Building the Program Logic and Interfaces analysis, Exceptions, Delegates and Events and other important things in a gradual, step-by-step manner, proceeding from concrete examples to abstract principles. Standish covers a wide range of Both traditional and contemporary software engineering topics.
This is a handy guide of sorts for any computer science engineering Students, Thinking In C# Programming is a solution bank for various complex problems related to C# and .NET. It can be used as a reference manual by Computer Science Engineering students. this Book also covers all aspects of B.TECH CS, IT, and BCA and MCA, BSC IT.
The .NET platform, a new, exciting programming language was born. C# is now the language of choice for developing on the .NET platform, and Authors has even written a majority of the .NET Framework using Visual C#. C# is a modern object-oriented language designed and developed from the ground up with a best-of-breed mentality, implementing and expanding on the best features and functions found in other languages. Visual C# combines the power and flexibility of C++ with some of the simplicity of Visual C#.
C#, as an evolution of C++, simplified many features of C++ but retained the power of C++. In fact, the power of C# and the easy-to-learn syntax persuaded many developers to switch to it from C++ or Java. The C# 2005 version (also referred to as C# 2.0) added even more powerful features to the language such as generics, partial classes, and much more. The new features of C# 3.0 that were released in the Technology.
Preview introduced programmers to a new era called functional programming. C# 3.0 focused on bridging the gap between programming languages and databases. This book covers all the language features from the first version through C# 3.0. It also provides you with the essentials of using Visual Studio 2005 to let you enjoy its capabilities and save you time by using features such as IntelliSense.
Learning a new programming language can be intimidating. If you’ve never programmed before, the act of typing seemingly cryptic text to produce sleek and powerful applications probably seems like a black art, and you might wonder how you’ll e
Table of Contents
Chapter 1 Introduction To C# AND .NET
Chapter 2 Your First Go at C# Programming
Chapter 3 C# Data Types
Chapter 4 Building the Program Logic
Chapter 5 Using Classes
Chapter 6 Function Members
Chapter 7 Structs, Enums, and Attributes
Chapter 8 Interfaces
Chapter 9 Exceptions
Chapter 10 Delegates and Events