2D iOS & tvOS Games by Tutorials: Beginning 2D iOS and tvOS Game Development with Swift 2

Book Description

Learn How to Make 2D iOS and tvOS Games!

Learn how to make iOS and tvOS games in , using Apple's built-in 2D framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own !

[Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Racer]

By the time you’re finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game!

Topics Covered in 2D iOS & tvOS Games by Tutorials

  • Sprites: Get started quickly and get your images onto your screen.
  • Manual Movement: Move sprites manually with a crash course on 2D math.
  • Actions: Learn how to move sprites the "easy way" using Sprite Kit actions.
  • Scenes and Transitions: Make multiple screens in your app and move between them.
  • : Use Sprite Kit's built-in camera to control your view.
  • Labels: Learn how to display text for lives, score and more in your game.
  • tvOS: Learn how to port your game to the Apple TV and work with the remote.
  • : Add realistic physics behavior into your games.
  • Beyond Sprites: Add nodes, core image filters, and custom shapes.
  • State Machines: Learn about GameplayKit's state machine support in iOS 9.
  • Particle Systems: Add explosions, star fields, and other special effects.
  • Adding “Juice”: Take your game from good to great by polishing it until it shines.
  • Entity-Component System: Use GameplayKit's new architecture for max reusability.
  • Pathfinding: Make your characters move using GameplayKit's new pathfinding support.
  • Tile Maps: Make games that use tile maps.

And much more, including: Randomization, procedural levels, game controllers, and 5 downloadable chapters!

Table of Contents

Section I: Getting Started
Chapter 1: Sprites
Chapter 2: Manual Movement
Chapter 3: Actions
Chapter 4: Scenes
Chapter 5: Camera
Chapter 6: Labels
Chapter 7: Beginning tvOS

Section II: Physics and Nodes
Chapter 8: Scene Editor
Chapter 9: Beginning Physics
Chapter 10: Intermediate Physics
Chapter 11: Advanced Physics
Chapter 12: Crop, Video, and Shape Nodes
Chapter 13: Intermediate tvOS

Section III: Juice
Chapter 14: Making Drop Charge
Chapter 15: State Machines
Chapter 16: Particle Systems
Chapter 17: Juice Up Your Game

Section IV: GameplayKit
Chapter 18: Entity-Component System
Chapter 19: Pathfinding
Chapter 20: Agents, Goals, and Behaviors

Section V: Advanced Topics
Chapter 21: Tile Map Games
Chapter 22: Randomization
Chapter 23: Procedural Levels
Chapter 24: Game Controllers

Section VI: Bonus Chapters
Chapter 25: Game Center Achievements
Chapter 26: Game Center Leaderboards
Chapter 27: ReplayKit
Chapter 28: iAd
Chapter 29: 2D Art for Programmers

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